chess game against computer

Chess Game Against Computer

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jstevens1 89 ( +1 | -1 )
Jo's Great Escape!! Here is a change from all the tales of woe I have been giving you all on this forum. I have some brighter stuff to write home about. Despite being down a pawn for the best part of the following game and then 6 material points down I managed the following:-

[Event "Challenge from jstevens1"]
[Date "Oct 07"]
[Round "-"]
[White "jstevens1"]
[Black "NN"]
[Result "1/2-1/2"]
[WhiteElo "1525"]
[BlackElo "1402"]
[TimeControl "1/259200"]
[Mode "ICS"]
[Termination "normal"]

1. e4 e5 2. Nf3 d6 3. d4 exd4 4. Qxd4 Qf6 5. Qxf6 Nxf6 6. Nc3 Be7 7. Be2 Nc6 8. Bd2 Bg4 9. O-O-O Bxf3 10. Bxf3 Nd4 11. Rhg1 Nxf3 12. gxf3 g6 13. Bf4 O-O-O 14. Bg3 Nh5 15. Ne2 f5 16. exf5 gxf5 17. f4 Bf6 18. Nd4 Bxd4 19. Rxd4 Rhg8 20. Rd3 Nxf4 21. Re3 Nd5 22. Ree1 Nf6 23. Bh4 Rxg1 24. Rxg1 Rg8 25. Rxg8+ Nxg8 26. f3 Kd7 27. Kd2 Ke6 28. Ke3 Nf6 29. c4 c6 30. Kf4 h6 31. Be1 Nh5+ 32. Ke3 d5 33. cxd5+ Kxd5 34. Bc3 b5 35. b3 Ke6 36. Bd4 a6 37. Bc5 Nf6 38. Kd4 Nd5 39. b4 Nf4 40. Bf8 h5 41. Kc5 Kd7 42. Kb6 Nd5+ 43. Kxa6 Nc3 44. Kb6 Nxa2 45. Kc5 Nc1 46. Kd4 Ke6 47. Kc5 Kd7 48. Kd4 Ne2+ 49. Ke5 f4 50. h4 Kc7 51. Bc5 Kd7 52. Kf5 Nc1 53. Kg5 Nd3 54. Bf8 Ke6 55. Kxh5 Kf5 56. Kh6 Ne5 57. h5 Nxf3 58. Kg7 Ng5 59. Kg8 f3 60. Bc5 Kg4 61. h6 Kg3 62. Be3 f2 63. Bxg5 f1=Q 64. h7 Qc4+ 65. Kg7 Qd4+ 66. Bf6 Qd7+ 67. Kg8 Qe8+ 68. Kg7 Qd7+ 69. Kg8 Qe8+ 70. Kg7 Qd7+ 1/2-1/2 (threefold repetition).

This just goes to show that sometimes there is hope when you are a pawn to the bad.

ionadowman 200 ( +1 | -1 )
Not quite Houdini... ... But well done, all the same. Though a pawn down, with B vs N you always had reasonable drawing chances. You just made the most of them. That's gotta be good!

Some comments:
A] After 4...Qf6, White needn't be in such a hurry to exchange. Clearly Black wants it - then he can do it in his own time. I like 5.Nc3 Qxd4 Nxd4 with a substantial lead for White.
B] After 10...Nd4 I rather liked White's anticipation of the opening of the g-file. But sometimes it's worth looking at odd-ball moves. I would certainly look at 11.e5 here, with the idea 11...dxe5 12.Bxg7 Rb8 13.Ba6... Yes, this trades a centre pawn for a flank pawn - not usually a desirable bargain, but here, Black's Q-wing is broken up, and White keeps the bishop-pair. Very hard to assess.
Alternatively Black might play 11...Nxf3 12.exf6 Nxd2 13.fxg7 Rg8 14.Rxd2 Rxg7 15.g3... Black has the bishop for knight, but there are plenty of pawns about, and White's form the tidier set. Again, not easy to assess. But one might consider either outcome at least as good as the game continuation...
C] A good alternative to Bf4 is 13.Nb5, which inhibits castling for the moment, and may induce Black to move his K to the d-file. I haven't looked closely into the possibilities, but it looks reasonably promising for White...
D] Instead of 15.Ne2, 15.Nd5 came into consideration
E] At move 50 or (possibly better) 51, it looks simpler to go for the h-pawn with 50.Kf5 or 51.Kf5. 51.Bc4 (ordinarily a desirable move) rather spoils things because after 51...Nc1 White dare not take the f-pawn on account of the knight fork leaving Black a remote passed pawn on the b-file...
F] ... but the ensuing pawn race is quite exciting, and White's drawing method a queen down is very neat - worth studying and adding to one's own technique.

Very interesting endgame. Possibly not the most accurate, but both sides were playing to identifiable plans, which (in my view) is the key to developing a good endgame technique. Mind you - endgames aren't all about technique!